The DP Blog

Fret-less fader breaks new ground for the turntableist. What about sound designers?

by Acoostix on May.18, 2009, under Uncategorized

This thing is really, really cool. Althought this video is the first public display of the prototype, it seems as thought the instument basically allows real time pitch shifting/correcting of whatever happens to be getting scratched. This is interesting to me as a sound designer, as it will be an interesting new tool to use for bedding sounds in wierd ways - in a tactile way. You can do anything with pro-tools and a good set of plugins, but to be able to augment sound with a tactile interface, and realtime response opens doors to new types of creativity.  - dp.

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EDEN - Digital Prodigy collaborates with Mechanical Sheep -

by Acoostix on Feb.18, 2009, under Dev Feed, Indie

eden-logo1

Great news, hot off the msn box.

Cam Wiest finished discussions with Mechanical Sheeps’ Creative Designer, Luis Santos, regarding Digital Prodigy forming the new sound department for their upcoming game “Eden”. The game is a Crysis engine total conversion, and so far - the production is looking pretty sweet. Of course, we can’t show you all of the neat art/model samples yet but, here is a the plot pitch, and take a look here for concept art.

Introducing the first episode of Eden

With technological advancement, humanity had finally overcome the limitations of nature. Bio-augmentation, at first the province of soldiers, quickly found its way to the civilian realm. Within a decade it was de rigueur for anyone with the resources. A simple transaction could bring freedom from illness and enhanced abilities, the body as the canvas of opportunity. No task was unachievable and the weaknesses of flesh were a problem of a bygone era. Science provided what nature lacked.

Mankind had achieved evolution by its own hand. The age of post-humanism had begun.

Yet augmentation proved to be the schism of the twenty-first century. It began slowly, as dissatisfaction. Some blamed man’s transcendence beyond human, the blasphemy against God, the widening social division of the classes; many used the fear and contempt to further their own, less noble, agendas. Unruliness turned to riots, riots to planned violence and terrorism. The history of Earth became a litany of attacks and reprisals, bombs and bullet points. Societal breakdown on an unprecedented scale ruptured the balance of the world. It was an age of chaos.

Then there was Eden.

A paradise city, shielded from the terrors which gripped the planet. It was a world of opportunity and wealth, where humanity could flourish in safety and luxury. An ideal settlement dreamed up by visionaries and founded by pragmatists, it was a new hope for mankind.

But even in paradise, the tremors of discontent rattle the foundations of society.

You are one of the city’s Watchmen, a detective bound to uphold the laws and protect the ideals Eden was founded upon. The city is yours to explore, from its dazzling streets of gleaming skyscrapers to the dark alleys of its underbelly. A richly styled retro-futuristic landscape beautifully rendered with CryEngine2. Select your augmentations, manipulating your very flesh in accordance with your personal tastes. Choose to live by violence or wit, blazing glory or artful subterfuge. But choose wisely, because every question is loaded, and the combat will be visceral and intense.

An ambitious narrative will lead you through the heart of Eden’s society, into the shadowy mysteries which lurk there.

Updates as we get em’

Dp

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GORF!!!!!

by Acoostix on Feb.16, 2009, under ComputerProtoMusic

Featured on CreatDigitalMusic less then a month ago - the GORF is now hitting its final stages of produciton, and word on the street is that kits will be available soon. This thing is fantastic, so fantastic that DP had to go and order not one, BUT TWO to go along with their DIY projects. The truth is, Vacoloco has found a way to package the classic 808 style sequencing into a unit that can most likely fit inside of a king size pack of cigarettes (yes americans, they exist).This is great because it means it will be pretty damn easy to include this sequencer into say, our SID project (should it ever get done). Its would also be awesome to have around for drum sequencing without all that clicking. DP likes buttons. Check out the video below.

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Game Audio Tutorials

by Acoostix on Feb.16, 2009, under Dev Feed, Indie, News and Updates

One of our members, Acoostix, has began writing tutorials for a indie developer site that focus on issues related to game audio, and ideas for better sounding games. The first installment focuses on a brief overview of game audio pitfalls, and crtiques a hand full of games. More tutorials to be lunched as soon as he gets a chance to write them!

Direct Link

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A New Chapter

by Acoostix on Feb.16, 2009, under Uncategorized

Today marks the beginning of something new. www.dpsounddesign.com - The new web-home of the Digital Prodigy.

We are currently on V0.1 of the site, with promises of a flash intro, and content (of course) and the e-commerce framework soon.

Hang in there, as we will have lots soon - between the site and the blog - all kinds of game reviews, indie contests, and special treats for you and yours.

Ciao,

DP

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